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GeForce GTX 960M vs GeForce GTX 970

Intro

The GeForce GTX 960M comes with a GPU core speed of 1096 MHz, and the 2048 MB of GDDR5 memory runs at 1000 MHz through a 128-bit bus. It also features 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the GeForce GTX 970, which comes with clock speeds of 1050 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 1664 SPUs as well as 104 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GTX 960M 4350 points
Difference: 6517 (150%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 970 145 Watts
Difference: 80 Watts (123%)

Memory Bandwidth

Theoretically, the GeForce GTX 970 should perform a lot faster than the GeForce GTX 960M in general. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 160000 (250%)

Texel Rate

The GeForce GTX 970 is much (about 149%) better at texture filtering than the GeForce GTX 960M. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 65360 (149%)

Pixel Rate

The GeForce GTX 970 is much (about 283%) faster with regards to FSAA than the GeForce GTX 960M, and also able to handle higher resolutions while still performing well. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 49664 (283%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M GeForce GTX 970
Manufacturer nVidia nVidia
Year March 12 2015 September 2014
Code Name GM107 GM204-200
Memory 2048 MB 4096 MB
Core Speed 1096 MHz 1050 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 65 watts 145 watts
Bandwidth 64000 MB/sec 224000 MB/sec
Texel Rate 43840 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 640 1664
Texture Mapping Units 40 104
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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