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GeForce GTX Titan Black vs Radeon R7 M260

Intro

The GeForce GTX Titan Black uses a 28 nm design. nVidia has set the core speed at 889 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this specific model. It features 2880 SPUs as well as 240 Texture Address Units and 48 ROPs.

Compare that to the Radeon R7 M260, which uses a 28 nm design. AMD has set the core speed at 715 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this specific card. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
Radeon R7 M260 1120 points
Difference: 10546 (942%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX Titan Black is 2000% quicker than the Radeon R7 M260 in general, due to its higher data rate. (explain)

GeForce GTX Titan Black 336000 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 320000 (2000%)

Texel Rate

The GeForce GTX Titan Black should be quite a bit (about 1143%) faster with regards to anisotropic filtering than the Radeon R7 M260. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 196200 (1143%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX Titan Black is the winner, and very much so. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 36952 (646%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan Black

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Black Radeon R7 M260
Manufacturer nVidia AMD
Year February 2014 June 2014
Code Name GK110-430 Opal/Topaz
Memory 6144 MB 2048 MB
Core Speed 889 MHz 715 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 336000 MB/sec 16000 MB/sec
Texel Rate 213360 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 2880 384
Texture Mapping Units 240 24
Render Output Units 48 8
Bus Type GDDR5 DDR3
Bus Width 384-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 7080 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.4 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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