Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon R7 M260
IntroThe GeForce GTX Titan Black uses a 28 nm design. nVidia has set the core speed at 889 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this specific model. It features 2880 SPUs as well as 240 Texture Address Units and 48 ROPs.Compare that to the Radeon R7 M260, which uses a 28 nm design. AMD has set the core speed at 715 MHz. The DDR3 memory is set to run at a speed of 1000 MHz on this specific card. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX Titan Black is 2000% quicker than the Radeon R7 M260 in general, due to its higher data rate. (explain)
Texel RateThe GeForce GTX Titan Black should be quite a bit (about 1143%) faster with regards to anisotropic filtering than the Radeon R7 M260. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX Titan Black is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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