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GeForce GTX 960 vs GeForce GTX 960M

Intro

The GeForce GTX 960 has a GPU clock speed of 1127 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also is comprised of 1024 Stream Processors, 64 Texture Address Units, and 32 ROPs.

Compare those specs to the GeForce GTX 960M, which features a GPU core clock speed of 1096 MHz, and 2048 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also features 640 SPUs, 40 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 960M 4350 points
Difference: 3277 (75%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 960 120 Watts
Difference: 55 Watts (85%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 960 should in theory be much better than the GeForce GTX 960M in general. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 48000 (75%)

Texel Rate

The GeForce GTX 960 should be quite a bit (about 65%) more effective at texture filtering than the GeForce GTX 960M. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 28288 (65%)

Pixel Rate

The GeForce GTX 960 should be a lot (approximately 106%) more effective at FSAA than the GeForce GTX 960M, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 18528 (106%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce GTX 960M
Manufacturer nVidia nVidia
Year January 2015 March 12 2015
Code Name GM206 GM107
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1096 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 120 watts 65 watts
Bandwidth 112000 MB/sec 64000 MB/sec
Texel Rate 72128 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 1024 640
Texture Mapping Units 64 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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