Compare any two graphics cards:
VS

GeForce GTX 980 vs Radeon R7 M260

Intro

The GeForce GTX 980 uses a 28 nm design. nVidia has clocked the core frequency at 1126 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this specific model. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

Compare those specs to the Radeon R7 M260, which has core clock speeds of 715 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R7 M260 1120 points
Difference: 12432 (1110%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 980 should in theory be a lot better than the Radeon R7 M260 overall. (explain)

GeForce GTX 980 224000 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 208000 (1300%)

Texel Rate

The GeForce GTX 980 should be a lot (about 740%) better at texture filtering than the Radeon R7 M260. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 126968 (740%)

Pixel Rate

The GeForce GTX 980 is much (more or less 1160%) better at anti-aliasing than the Radeon R7 M260, and able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 66344 (1160%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980 Radeon R7 M260
Manufacturer nVidia AMD
Year September 2014 June 2014
Code Name GM204-400 Opal/Topaz
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 715 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 165 watts (Unknown) watts
Bandwidth 224000 MB/sec 16000 MB/sec
Texel Rate 144128 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 2048 384
Texture Mapping Units 128 24
Render Output Units 64 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 5200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 980

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield