Compare any two graphics cards:
GeForce 9800 GTX+ vs Radeon R5 M255
IntroThe GeForce 9800 GTX+ uses a 55 nm design. nVidia has set the core speed at 738 MHz. The GDDR3 RAM runs at a frequency of 1100 MHz on this specific model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.Compare those specifications to the Radeon R5 M255, which has GPU core speed of 940 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 64-bit bus. It also features 320 SPUs, 20 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce 9800 GTX+ should in theory be quite a bit faster than the Radeon R5 M255 overall. (explain)
Texel RateThe GeForce 9800 GTX+ will be a lot (approximately 151%) more effective at AF than the Radeon R5 M255. (explain)
Pixel RateThe GeForce 9800 GTX+ should be quite a bit (more or less 57%) more effective at AA than the Radeon R5 M255, and will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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