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Radeon HD 4850 X2 512MB vs Radeon R5 M230

Intro

The Radeon HD 4850 X2 512MB uses a 55 nm design. AMD has clocked the core speed at 625 MHz. The GDDR3 memory works at a speed of 993 MHz on this particular card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon R5 M230, which uses a 28 nm design. AMD has set the core speed at 780 MHz. The DDR3 RAM works at a frequency of 1000 MHz on this card. It features 320 SPUs along with 20 TAUs and 4 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon HD 4850 X2 512MB should in theory be a lot better than the Radeon R5 M230 overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 111104 (694%)

Texel Rate

The Radeon HD 4850 X2 512MB will be quite a bit (more or less 221%) faster with regards to texture filtering than the Radeon R5 M230. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 34400 (221%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 4850 X2 512MB is superior to the Radeon R5 M230, and very much so. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 16880 (541%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon R5 M230

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon R5 M230
Manufacturer AMD AMD
Year Nov 7, 2008 2014
Code Name R700 Jet Pro
Memory 512 MB (x2) 2048 MB
Core Speed 625 MHz (x2) 780 MHz
Memory Speed 1986 MHz (x2) 2000 MHz
Power (Max TDP) 250 watts (Unknown) watts
Bandwidth 127104 MB/sec 16000 MB/sec
Texel Rate 50000 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 800(160x5) (x2) 320
Texture Mapping Units 40 (x2) 20
Render Output Units 16 (x2) 4
Bus Type GDDR3 DDR3
Bus Width 256-bit (x2) 64-bit
Fab Process 55 nm 28 nm
Transistors 956 million (Unknown) million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x8
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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