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Geforce GTX 690 vs Radeon R5 M230

Intro

The Geforce GTX 690 has core clock speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Compare all that to the Radeon R5 M230, which features clock speeds of 780 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs as well as 20 Texture Address Units and 4 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R5 M230 1281 points
Difference: 11830 (923%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Geforce GTX 690 should in theory perform quite a bit faster than the Radeon R5 M230 in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 368512 (2303%)

Texel Rate

The Geforce GTX 690 should be a lot (approximately 1402%) more effective at texture filtering than the Radeon R5 M230. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 218640 (1402%)

Pixel Rate

If running with a high resolution is important to you, then the Geforce GTX 690 is superior to the Radeon R5 M230, and very much so. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 55440 (1777%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R5 M230

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R5 M230
Manufacturer nVidia AMD
Year April 2012 2014
Code Name GK104 Jet Pro
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 780 MHz
Memory Speed 6008 MHz (x2) 2000 MHz
Power (Max TDP) 300 watts (Unknown) watts
Bandwidth 384512 MB/sec 16000 MB/sec
Texel Rate 234240 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 1536 (x2) 320
Texture Mapping Units 128 (x2) 20
Render Output Units 32 (x2) 4
Bus Type GDDR5 DDR3
Bus Width 256-bit (x2) 64-bit
Fab Process 28 nm 28 nm
Transistors 3540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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