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GeForce GTX 660 vs GeForce GTX 950M

Intro

The GeForce GTX 660 makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 RAM runs at a frequency of 1502 MHz on this specific card. It features 960 SPUs along with 80 Texture Address Units and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 950M, which uses a 28 nm design. nVidia has set the core speed at 914 MHz. The DDR3 RAM is set to run at a speed of 1000 MHz on this specific model. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
GeForce GTX 950M 3330 points
Difference: 1733 (52%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 660 140 Watts
Difference: 85 Watts (155%)

Memory Bandwidth

The GeForce GTX 660 should theoretically be much faster than the GeForce GTX 950M overall. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 112192 (351%)

Texel Rate

The GeForce GTX 660 will be a lot (about 114%) better at anisotropic filtering than the GeForce GTX 950M. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 41840 (114%)

Pixel Rate

The GeForce GTX 660 is much (more or less 61%) better at AA than the GeForce GTX 950M, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 660 23520 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 8896 (61%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce GTX 950M
Manufacturer nVidia nVidia
Year September 2012 March 12 2015
Code Name GK106 GM107
Memory 2048 MB 2048 MB
Core Speed 980 MHz 914 MHz
Memory Speed 6008 MHz 2000 MHz
Power (Max TDP) 140 watts 55 watts
Bandwidth 144192 MB/sec 32000 MB/sec
Texel Rate 78400 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 960 640
Texture Mapping Units 80 40
Render Output Units 24 16
Bus Type GDDR5 DDR3
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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