Compare any two graphics cards:
VS

GeForce GTX 650 vs Radeon R5 M230

Intro

The GeForce GTX 650 makes use of a 28 nm design. nVidia has set the core speed at 1058 MHz. The GDDR5 memory is set to run at a frequency of 1250 MHz on this particular model. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Radeon R5 M230, which has a GPU core clock speed of 780 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 64-bit bus. It also is made up of 320 Stream Processors, 20 Texture Address Units, and 4 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 2263 points
Radeon R5 M230 1281 points
Difference: 982 (77%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 650 should in theory be much faster than the Radeon R5 M230 in general. (explain)

GeForce GTX 650 80000 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 64000 (400%)

Texel Rate

The GeForce GTX 650 should be quite a bit (more or less 117%) more effective at AF than the Radeon R5 M230. (explain)

GeForce GTX 650 33856 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 18256 (117%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 650 is the winner, by a large margin. (explain)

GeForce GTX 650 16928 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 13808 (443%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Radeon R5 M230
Manufacturer nVidia AMD
Year September 2012 2014
Code Name GK107 Jet Pro
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 780 MHz
Memory Speed 5000 MHz 2000 MHz
Power (Max TDP) 64 watts (Unknown) watts
Bandwidth 80000 MB/sec 16000 MB/sec
Texel Rate 33856 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 384 320
Texture Mapping Units 32 20
Render Output Units 16 4
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 650

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield