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GeForce GTX 650 vs Radeon R5 M230

Intro

The GeForce GTX 650 makes use of a 28 nm design. nVidia has clocked the core speed at 1058 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this specific model. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare all that to the Radeon R5 M230, which features clock speeds of 780 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs along with 20 Texture Address Units and 4 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 2263 points
Radeon R5 M230 1281 points
Difference: 982 (77%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce GTX 650 should be much faster than the Radeon R5 M230 overall. (explain)

GeForce GTX 650 80000 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 64000 (400%)

Texel Rate

The GeForce GTX 650 should be quite a bit (more or less 117%) better at texture filtering than the Radeon R5 M230. (explain)

GeForce GTX 650 33856 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 18256 (117%)

Pixel Rate

The GeForce GTX 650 will be quite a bit (approximately 443%) faster with regards to FSAA than the Radeon R5 M230, and will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 650 16928 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 13808 (443%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon R5 M230

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon R5 M230
Manufacturer nVidia AMD
Year September 2012 2014
Code Name GK107 Jet Pro
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 780 MHz
Memory Speed 5000 MHz 2000 MHz
Power (Max TDP) 64 watts (Unknown) watts
Bandwidth 80000 MB/sec 16000 MB/sec
Texel Rate 33856 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 384 320
Texture Mapping Units 32 20
Render Output Units 16 4
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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