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GeForce GTX 650 Ti vs Radeon R5 M230

Intro

The GeForce GTX 650 Ti features a GPU core clock speed of 928 MHz, and the 1024 MB of GDDR5 memory is set to run at 1350 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare that to the Radeon R5 M230, which makes use of a 28 nm design. AMD has clocked the core frequency at 780 MHz. The DDR3 RAM works at a speed of 1000 MHz on this model. It features 320 SPUs as well as 20 TAUs and 4 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
Radeon R5 M230 1281 points
Difference: 2153 (168%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 650 Ti should theoretically be a lot superior to the Radeon R5 M230 in general. (explain)

GeForce GTX 650 Ti 86400 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 70400 (440%)

Texel Rate

The GeForce GTX 650 Ti is quite a bit (approximately 281%) more effective at texture filtering than the Radeon R5 M230. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 43792 (281%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 650 Ti is superior to the Radeon R5 M230, by a large margin. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 11728 (376%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R5 M230

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R5 M230
Manufacturer nVidia AMD
Year October 2012 2014
Code Name GK106 Jet Pro
Memory 1024 MB 2048 MB
Core Speed 928 MHz 780 MHz
Memory Speed 5400 MHz 2000 MHz
Power (Max TDP) 110 watts (Unknown) watts
Bandwidth 86400 MB/sec 16000 MB/sec
Texel Rate 59392 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 768 320
Texture Mapping Units 64 20
Render Output Units 16 4
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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