Compare any two graphics cards:
GeForce 8500 GT vs GeForce GTX 970M
IntroThe GeForce 8500 GT comes with core clock speeds of 450 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 RAM. It features 16 SPUs as well as 8 TAUs and 4 Rasterization Operator Units.Compare all of that to the GeForce GTX 970M, which has core clock speeds of 924 MHz on the GPU, and 1000 MHz on the 3072 MB of GDDR5 memory. It features 1280 SPUs along with 80 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 970M should in theory be much better than the GeForce 8500 GT overall. (explain)
Texel RateThe GeForce GTX 970M will be quite a bit (approximately 1953%) more effective at texture filtering than the GeForce 8500 GT. (explain)
Pixel RateThe GeForce GTX 970M is quite a bit (approximately 2364%) better at full screen anti-aliasing than the GeForce 8500 GT, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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