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GeForce GTX 970M vs Radeon R7 360

Intro

The GeForce GTX 970M makes use of a 28 nm design. nVidia has clocked the core frequency at 924 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this specific card. It features 1280 SPUs along with 80 TAUs and 48 Rasterization Operator Units.

Compare those specs to the Radeon R7 360, which makes use of a 28 nm design. AMD has clocked the core frequency at 1050 MHz. The GDDR5 RAM is set to run at a frequency of 1625 MHz on this model. It features 768 SPUs along with 48 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
Radeon R7 360 4110 points
Difference: 3410 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon R7 360 100 Watts
Difference: 25 Watts (33%)

Memory Bandwidth

In theory, the Radeon R7 360 should be 8% quicker than the GeForce GTX 970M overall, because of its higher data rate. (explain)

Radeon R7 360 104000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 8000 (8%)

Texel Rate

The GeForce GTX 970M should be much (about 47%) faster with regards to AF than the Radeon R7 360. (explain)

GeForce GTX 970M 73920 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 23520 (47%)

Pixel Rate

The GeForce GTX 970M is much (approximately 164%) faster with regards to AA than the Radeon R7 360, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 970M 44352 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 27552 (164%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon R7 360
Manufacturer nVidia AMD
Year October 7 2014 June 2015
Code Name GM204 Tobago
Memory 3072 MB 2048 MB
Core Speed 924 MHz 1050 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 75 watts 100 watts
Bandwidth 96000 MB/sec 104000 MB/sec
Texel Rate 73920 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 1280 768
Texture Mapping Units 80 48
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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