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GeForce GTX 970M vs Radeon R7 360

Intro

The GeForce GTX 970M has a GPU core clock speed of 924 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1000 MHz through a 192-bit bus. It also is comprised of 1280 SPUs, 80 TAUs, and 48 ROPs.

Compare those specifications to the Radeon R7 360, which features a GPU core clock speed of 1050 MHz, and 2048 MB of GDDR5 RAM running at 1625 MHz through a 128-bit bus. It also features 768 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970M 7520 points
Radeon R7 360 4110 points
Difference: 3410 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon R7 360 100 Watts
Difference: 25 Watts (33%)

Memory Bandwidth

Performance-wise, the Radeon R7 360 should theoretically be a little bit superior to the GeForce GTX 970M in general. (explain)

Radeon R7 360 104000 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 8000 (8%)

Texel Rate

The GeForce GTX 970M should be a lot (more or less 47%) faster with regards to texture filtering than the Radeon R7 360. (explain)

GeForce GTX 970M 73920 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 23520 (47%)

Pixel Rate

The GeForce GTX 970M is a lot (more or less 164%) more effective at full screen anti-aliasing than the Radeon R7 360, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 970M 44352 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 27552 (164%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon R7 360
Manufacturer nVidia AMD
Year October 7 2014 June 2015
Code Name GM204 Tobago
Memory 3072 MB 2048 MB
Core Speed 924 MHz 1050 MHz
Memory Speed 4000 MHz 6500 MHz
Power (Max TDP) 75 watts 100 watts
Bandwidth 96000 MB/sec 104000 MB/sec
Texel Rate 73920 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 1280 768
Texture Mapping Units 80 48
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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