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GeForce GTX 870M vs Radeon R9 290

Intro

The GeForce GTX 870M has a core clock speed of 941 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 192-bit bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 24 ROPs.

Compare all that to the Radeon R9 290, which makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM is set to run at a speed of 1250 MHz on this particular card. It features 2560 SPUs as well as 160 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GTX 870M 4770 points
Difference: 5106 (107%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 870M 110 Watts
Radeon R9 290 300 Watts
Difference: 190 Watts (173%)

Memory Bandwidth

As far as performance goes, the Radeon R9 290 should theoretically be quite a bit superior to the GeForce GTX 870M in general. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 224000 (233%)

Texel Rate

The Radeon R9 290 should be quite a bit (approximately 21%) better at AF than the GeForce GTX 870M. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 870M 105392 Mtexels/sec
Difference: 22608 (21%)

Pixel Rate

The Radeon R9 290 should be much (approximately 127%) more effective at anti-aliasing than the GeForce GTX 870M, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 28616 (127%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 870M

Amazon.com

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Radeon R9 290

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 870M Radeon R9 290
Manufacturer nVidia AMD
Year March 12 2014 November 2013
Code Name GK104 Hawaii PRO
Memory 3072 MB 4096 MB
Core Speed 941 MHz 800 MHz
Memory Speed 4000 MHz 5000 MHz
Power (Max TDP) 110 watts 300 watts
Bandwidth 96000 MB/sec 320000 MB/sec
Texel Rate 105392 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 22584 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1344 2560
Texture Mapping Units 112 160
Render Output Units 24 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 512-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 870M

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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