Compare any two graphics cards:
VS

GeForce GTX 260 216SP 55 nm vs GeForce GTX 965M

Intro

The GeForce GTX 260 216SP 55 nm comes with a GPU core speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is comprised of 216 Stream Processors, 72 Texture Address Units, and 28 ROPs.

Compare all that to the GeForce GTX 965M, which uses a 28 nm design. nVidia has set the core speed at 944 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this specific model. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 965M 60 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 111 Watts (185%)

Memory Bandwidth

Theoretically, the GeForce GTX 260 216SP 55 nm should perform a lot faster than the GeForce GTX 965M in general. (explain)

GeForce GTX 260 216SP 55 nm 111888 MB/sec
GeForce GTX 965M 64000 MB/sec
Difference: 47888 (75%)

Texel Rate

The GeForce GTX 965M is quite a bit (about 46%) faster with regards to texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce GTX 965M 60416 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 18944 (46%)

Pixel Rate

The GeForce GTX 965M is much (approximately 87%) better at full screen anti-aliasing than the GeForce GTX 260 216SP 55 nm, and also will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 965M 30208 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 14080 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 216SP 55 nm GeForce GTX 965M
Manufacturer nVidia nVidia
Year December 22, 2008 January 5 2015
Code Name G200b GM204
Memory 896 MB 2048 MB
Core Speed 576 MHz 944 MHz
Memory Speed 1998 MHz 4000 MHz
Power (Max TDP) 171 watts 60 watts
Bandwidth 111888 MB/sec 64000 MB/sec
Texel Rate 41472 Mtexels/sec 60416 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 30208 Mpixels/sec
Unified Shaders 216 1024
Texture Mapping Units 72 64
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 965M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield