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GeForce 920M vs GeForce GTX Titan X

Intro

The GeForce 920M has a GPU core clock speed of 954 MHz, and the 2048 MB of DDR3 memory runs at 900 MHz through a 64-bit bus. It also is made up of 384 Stream Processors, 32 TAUs, and 8 Raster Operation Units.

Compare all of that to the GeForce GTX Titan X, which features GPU clock speed of 1000 MHz, and 12288 MB of GDDR5 memory set to run at 1750 MHz through a 384-bit bus. It also features 3072 Stream Processors, 192 TAUs, and 96 Raster Operation Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce 920M 1180 points
Difference: 16699 (1415%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX Titan X should theoretically be quite a bit faster than the GeForce 920M in general. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce 920M 14400 MB/sec
Difference: 321600 (2233%)

Texel Rate

The GeForce GTX Titan X should be much (about 529%) more effective at AF than the GeForce 920M. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 161472 (529%)

Pixel Rate

The GeForce GTX Titan X is much (about 1158%) more effective at FSAA than the GeForce 920M, and also will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 88368 (1158%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce GTX Titan X
Manufacturer nVidia nVidia
Year March 12 2015 March 2015
Code Name GK208 GM200
Memory 2048 MB 12288 MB
Core Speed 954 MHz 1000 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 250 watts
Bandwidth 14400 MB/sec 336000 MB/sec
Texel Rate 30528 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 384 3072
Texture Mapping Units 32 192
Render Output Units 8 96
Bus Type DDR3 GDDR5
Bus Width 64-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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