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GeForce GTS 250 1GB vs GeForce GTX 950

Intro

The GeForce GTS 250 1GB uses a 65/55 nm design. nVidia has clocked the core speed at 738 MHz. The GDDR3 memory runs at a speed of 1100 MHz on this particular model. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the GeForce GTX 950, which uses a 28 nm design. nVidia has clocked the core frequency at 1024 MHz. The GDDR5 memory works at a speed of 1652 MHz on this specific card. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 55 Watts (61%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 950 should be quite a bit faster than the GeForce GTS 250 1GB in general. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 35328 (50%)

Texel Rate

The GeForce GTX 950 will be a bit (about 4%) more effective at texture filtering than the GeForce GTS 250 1GB. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTS 250 1GB 47232 Mtexels/sec
Difference: 1920 (4%)

Pixel Rate

The GeForce GTX 950 is quite a bit (about 178%) more effective at full screen anti-aliasing than the GeForce GTS 250 1GB, and also will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 20960 (178%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 250 1GB

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 250 1GB GeForce GTX 950
Manufacturer nVidia nVidia
Year March 3, 2009 August 2015
Code Name G92a/b GM206
Memory 1024 MB 2048 MB
Core Speed 738 MHz 1024 MHz
Memory Speed 2200 MHz 6608 MHz
Power (Max TDP) 145 watts 90 watts
Bandwidth 70400 MB/sec 105728 MB/sec
Texel Rate 47232 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 128 768
Texture Mapping Units 64 48
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million 2940 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTS 250 1GB

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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