Compare any two graphics cards:
GeForce GTX 285 2GB vs GeForce GTX 950
IntroThe GeForce GTX 285 2GB comes with core clock speeds of 648 MHz on the GPU, and 1242 MHz on the 2048 MB of GDDR3 memory. It features 240 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.Compare those specifications to the GeForce GTX 950, which features a GPU core clock speed of 1024 MHz, and 2048 MB of GDDR5 RAM set to run at 1652 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 285 2GB should be a lot faster than the GeForce GTX 950 overall. (explain)
Texel RateThe GeForce GTX 285 2GB should be just a bit (about 5%) faster with regards to AF than the GeForce GTX 950. (explain)
Pixel RateThe GeForce GTX 950 will be a lot (about 58%) faster with regards to anti-aliasing than the GeForce GTX 285 2GB, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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