Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTS 250 1GB vs GeForce GTX 950

Intro

The GeForce GTS 250 1GB has core speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 memory. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 950, which features a core clock frequency of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It features 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 55 Watts (61%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 950 is 50% quicker than the GeForce GTS 250 1GB in general, due to its greater data rate. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 35328 (50%)

Texel Rate

The GeForce GTX 950 should be a bit (more or less 4%) faster with regards to texture filtering than the GeForce GTS 250 1GB. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTS 250 1GB 47232 Mtexels/sec
Difference: 1920 (4%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 950 is a better choice, by far. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 20960 (178%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 250 1GB GeForce GTX 950
Manufacturer nVidia nVidia
Year March 3, 2009 August 2015
Code Name G92a/b GM206
Memory 1024 MB 2048 MB
Core Speed 738 MHz 1024 MHz
Memory Speed 2200 MHz 6608 MHz
Power (Max TDP) 145 watts 90 watts
Bandwidth 70400 MB/sec 105728 MB/sec
Texel Rate 47232 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 128 768
Texture Mapping Units 64 48
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million 2940 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield