Compare any two graphics cards:
GeForce GTX 950 vs Radeon HD 3870 X2 512MB
IntroThe GeForce GTX 950 makes use of a 28 nm design. nVidia has set the core speed at 1024 MHz. The GDDR5 RAM runs at a speed of 1652 MHz on this particular card. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.Compare that to the Radeon HD 3870 X2 512MB, which uses a 55 nm design. AMD has set the core speed at 825 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this specific model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 3870 X2 512MB should be just a bit faster than the GeForce GTX 950 in general. (explain)
Texel RateThe GeForce GTX 950 is much (more or less 86%) better at AF than the Radeon HD 3870 X2 512MB. (explain)
Pixel RateThe GeForce GTX 950 should be quite a bit (approximately 24%) more effective at full screen anti-aliasing than the Radeon HD 3870 X2 512MB, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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