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GeForce GTX 950 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 950 comes with core speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Radeon HD 4850 X2 1GB, which has a core clock speed of 625 MHz and a GDDR3 memory speed of 993 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 160 Watts (178%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 1GB should be a small bit faster than the GeForce GTX 950 in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 21376 (20%)

Texel Rate

The Radeon HD 4850 X2 1GB will be just a bit (more or less 2%) more effective at anisotropic filtering than the GeForce GTX 950. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 848 (2%)

Pixel Rate

The GeForce GTX 950 is a lot (about 64%) better at FSAA than the Radeon HD 4850 X2 1GB, and also should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 12768 (64%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year August 2015 Nov 7, 2008
Code Name GM206 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 1024 MHz 625 MHz (x2)
Memory Speed 6608 MHz 1986 MHz (x2)
Power (Max TDP) 90 watts 250 watts
Bandwidth 105728 MB/sec 127104 MB/sec
Texel Rate 49152 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 768 800(160x5) (x2)
Texture Mapping Units 48 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2940 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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