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GeForce GTX 460 vs GeForce GTX 950

Intro

The GeForce GTX 460 makes use of a 40 nm design. nVidia has set the core speed at 675 MHz. The GDDR5 RAM runs at a frequency of 900 MHz on this specific card. It features 336 SPUs as well as 56 TAUs and 24 Rasterization Operator Units.

Compare all of that to the GeForce GTX 950, which uses a 28 nm design. nVidia has clocked the core speed at 1024 MHz. The GDDR5 RAM works at a frequency of 1652 MHz on this model. It features 768 SPUs as well as 48 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 460 2557 points
Difference: 3979 (156%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 460 150 Watts
Difference: 60 Watts (67%)

Memory Bandwidth

The GeForce GTX 950, in theory, should be quite a bit faster than the GeForce GTX 460 in general. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 19328 (22%)

Texel Rate

The GeForce GTX 950 should be much (approximately 30%) better at AF than the GeForce GTX 460. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 11352 (30%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 950 is the winner, by a large margin. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 16568 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 950
Manufacturer nVidia nVidia
Year July 2010 August 2015
Code Name GF104 GM206
Memory 768 MB 2048 MB
Core Speed 675 MHz 1024 MHz
Memory Speed 3600 MHz 6608 MHz
Power (Max TDP) 150 watts 90 watts
Bandwidth 86400 MB/sec 105728 MB/sec
Texel Rate 37800 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 336 768
Texture Mapping Units 56 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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