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GeForce GTX 590 vs GeForce GTX 950

Intro

The GeForce GTX 590 comes with a GPU core clock speed of 607 MHz, and the 1536 MB of GDDR5 RAM is set to run at 855 MHz through a 384-bit bus. It also is made up of 512 Stream Processors, 64 Texture Address Units, and 48 ROPs.

Compare all of that to the GeForce GTX 950, which has a core clock frequency of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 950 6536 points
Difference: 144 (2%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 590 365 Watts
Difference: 275 Watts (306%)

Memory Bandwidth

Theoretically, the GeForce GTX 590 should perform a lot faster than the GeForce GTX 950 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 222592 (211%)

Texel Rate

The GeForce GTX 590 should be much (more or less 58%) more effective at anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 28544 (58%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 590 is superior to the GeForce GTX 950, and very much so. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 25504 (78%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce GTX 950
Manufacturer nVidia nVidia
Year March 2011 August 2015
Code Name GF110 GM206
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 1024 MHz
Memory Speed 3420 MHz (x2) 6608 MHz
Power (Max TDP) 365 watts 90 watts
Bandwidth 328320 MB/sec 105728 MB/sec
Texel Rate 77696 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 512 (x2) 768
Texture Mapping Units 64 (x2) 48
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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