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GeForce GTX 950 vs Radeon HD 6790

Intro

The GeForce GTX 950 has a clock speed of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 ROPs.

Compare all of that to the Radeon HD 6790, which features a clock speed of 840 MHz and a GDDR5 memory speed of 1050 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It features 800 SPUs, 40 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon HD 6790 2150 points
Difference: 4386 (204%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 6790 150 Watts
Difference: 60 Watts (67%)

Memory Bandwidth

The Radeon HD 6790 should in theory be a lot faster than the GeForce GTX 950 overall. (explain)

Radeon HD 6790 134400 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 28672 (27%)

Texel Rate

The GeForce GTX 950 will be much (about 46%) better at AF than the Radeon HD 6790. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 15552 (46%)

Pixel Rate

The GeForce GTX 950 should be much (about 144%) more effective at anti-aliasing than the Radeon HD 6790, and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 19328 (144%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 6790

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 6790
Manufacturer nVidia AMD
Year August 2015 April 2011
Code Name GM206 Barts LE
Memory 2048 MB 1024 MB
Core Speed 1024 MHz 840 MHz
Memory Speed 6608 MHz 4200 MHz
Power (Max TDP) 90 watts 150 watts
Bandwidth 105728 MB/sec 134400 MB/sec
Texel Rate 49152 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 13440 Mpixels/sec
Unified Shaders 768 800
Texture Mapping Units 48 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2940 million 1700 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 6790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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