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GeForce GTX 950 vs Radeon HD 6790

Intro

The GeForce GTX 950 has clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6790, which has GPU clock speed of 840 MHz, and 1024 MB of GDDR5 RAM set to run at 1050 MHz through a 256-bit bus. It also features 800 Stream Processors, 40 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon HD 6790 2150 points
Difference: 4386 (204%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 6790 150 Watts
Difference: 60 Watts (67%)

Memory Bandwidth

The Radeon HD 6790, in theory, should perform quite a bit faster than the GeForce GTX 950 in general. (explain)

Radeon HD 6790 134400 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 28672 (27%)

Texel Rate

The GeForce GTX 950 will be quite a bit (approximately 46%) better at anisotropic filtering than the Radeon HD 6790. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 15552 (46%)

Pixel Rate

The GeForce GTX 950 is a lot (approximately 144%) faster with regards to anti-aliasing than the Radeon HD 6790, and able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 19328 (144%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 6790

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 6790
Manufacturer nVidia AMD
Year August 2015 April 2011
Code Name GM206 Barts LE
Memory 2048 MB 1024 MB
Core Speed 1024 MHz 840 MHz
Memory Speed 6608 MHz 4200 MHz
Power (Max TDP) 90 watts 150 watts
Bandwidth 105728 MB/sec 134400 MB/sec
Texel Rate 49152 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 13440 Mpixels/sec
Unified Shaders 768 800
Texture Mapping Units 48 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2940 million 1700 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 6790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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