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GeForce GTX 560 Ti 448 vs GeForce GTX 950

Intro

The GeForce GTX 560 Ti 448 comes with a core clock speed of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 320-bit bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 ROPs.

Compare that to the GeForce GTX 950, which comes with core clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 560 Ti 448 4200 points
Difference: 2336 (56%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 120 Watts (133%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti 448 should theoretically be much superior to the GeForce GTX 950 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 38272 (36%)

Texel Rate

The GeForce GTX 950 is a bit (more or less 20%) more effective at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 8160 (20%)

Pixel Rate

The GeForce GTX 950 is a little bit (about 12%) faster with regards to FSAA than the GeForce GTX 560 Ti 448, and capable of handling higher resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 3488 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 950
Manufacturer nVidia nVidia
Year December 2011 August 2015
Code Name GF110 GM206
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1024 MHz
Memory Speed 3600 MHz 6608 MHz
Power (Max TDP) 210 watts 90 watts
Bandwidth 144000 MB/sec 105728 MB/sec
Texel Rate 40992 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 448 768
Texture Mapping Units 56 48
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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