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GeForce GTX 950 vs Radeon HD 7970

Intro

The GeForce GTX 950 has clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare that to the Radeon HD 7970, which has a GPU core clock speed of 925 MHz, and 3072 MB of GDDR5 RAM set to run at 1375 MHz through a 384-bit bus. It also is made up of 2048 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7970 8225 points
GeForce GTX 950 6536 points
Difference: 1689 (26%)

Ethereum Mining Hash Rate

Radeon HD 7970 21 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 11 (110%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 7970 250 Watts
Difference: 160 Watts (178%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7970 should perform much faster than the GeForce GTX 950 overall. (explain)

Radeon HD 7970 264000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 158272 (150%)

Texel Rate

The Radeon HD 7970 will be much (approximately 141%) more effective at AF than the GeForce GTX 950. (explain)

Radeon HD 7970 118400 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 69248 (141%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 950 is a better choice, not by a very large margin though. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 7970 29600 Mpixels/sec
Difference: 3168 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 7970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 7970
Manufacturer nVidia AMD
Year August 2015 January 2012
Code Name GM206 Tahiti XT
Memory 2048 MB 3072 MB
Core Speed 1024 MHz 925 MHz
Memory Speed 6608 MHz 5500 MHz
Power (Max TDP) 90 watts 250 watts
Bandwidth 105728 MB/sec 264000 MB/sec
Texel Rate 49152 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 768 2048
Texture Mapping Units 48 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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