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Compare any two graphics cards: 
 
 GeForce GTX 950 vs Radeon R7 260X
 IntroThe GeForce GTX 950 has a clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.Compare those specs to the Radeon R7 260X, which has GPU core speed of 1100 MHz, and 2048 MB of GDDR5 RAM set to run at 1625 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 TAUs, and 16 Raster Operation Units. 
Display Graphs
 BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
 3DMark Fire Strike Graphics Score
 
 Ethereum Mining Hash Rate
 
 Zcash Mining Hash Rate
 
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthThe GeForce GTX 950 should theoretically perform a small bit faster than the Radeon R7 260X overall. (explain) 
 Texel RateThe Radeon R7 260X is quite a bit (approximately 25%) better at AF than the GeForce GTX 950. (explain)
 Pixel RateThe GeForce GTX 950 should be a lot (approximately 86%) more effective at FSAA than the Radeon R7 260X, and also capable of handling higher screen resolutions without losing too much performance. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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