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GeForce GTX 950 vs Radeon R7 260X

Intro

The GeForce GTX 950 has core speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 TAUs and 32 ROPs.

Compare all of that to the Radeon R7 260X, which has core speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs as well as 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon R7 260X 4381 points
Difference: 2155 (49%)

Ethereum Mining Hash Rate

Radeon R7 260X 14 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 4 (40%)

Zcash Mining Hash Rate

GeForce GTX 950 155 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 60 (63%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon R7 260X 115 Watts
Difference: 25 Watts (28%)

Memory Bandwidth

The GeForce GTX 950, in theory, should perform a small bit faster than the Radeon R7 260X in general. (explain)

GeForce GTX 950 105728 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 1728 (2%)

Texel Rate

The Radeon R7 260X will be a lot (about 25%) faster with regards to AF than the GeForce GTX 950. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 12448 (25%)

Pixel Rate

The GeForce GTX 950 will be quite a bit (more or less 86%) faster with regards to AA than the Radeon R7 260X, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 15168 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R7 260X
Manufacturer nVidia AMD
Year August 2015 October 2013
Code Name GM206 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 1100 MHz
Memory Speed 6608 MHz 6500 MHz
Power (Max TDP) 90 watts 115 watts
Bandwidth 105728 MB/sec 104000 MB/sec
Texel Rate 49152 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 768 896
Texture Mapping Units 48 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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