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GeForce GTX 950 vs Radeon R7 260X

Intro

The GeForce GTX 950 features a core clock speed of 1024 MHz and a GDDR5 memory speed of 1652 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Compare all that to the Radeon R7 260X, which has a clock speed of 1100 MHz and a GDDR5 memory speed of 1625 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 896 SPUs, 56 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon R7 260X 4381 points
Difference: 2155 (49%)

Ethereum Mining Hash Rate

Radeon R7 260X 14 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 4 (40%)

Zcash Mining Hash Rate

GeForce GTX 950 155 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 60 (63%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon R7 260X 115 Watts
Difference: 25 Watts (28%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 950 should be a small bit faster than the Radeon R7 260X in general. (explain)

GeForce GTX 950 105728 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 1728 (2%)

Texel Rate

The Radeon R7 260X is much (approximately 25%) more effective at AF than the GeForce GTX 950. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 12448 (25%)

Pixel Rate

The GeForce GTX 950 will be much (more or less 86%) better at FSAA than the Radeon R7 260X, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 15168 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R7 260X
Manufacturer nVidia AMD
Year August 2015 October 2013
Code Name GM206 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 1100 MHz
Memory Speed 6608 MHz 6500 MHz
Power (Max TDP) 90 watts 115 watts
Bandwidth 105728 MB/sec 104000 MB/sec
Texel Rate 49152 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 768 896
Texture Mapping Units 48 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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