Compare any two graphics cards:
VS

GeForce GTX 950 vs GeForce GTX 980 Ti

Intro

The GeForce GTX 950 features a GPU core clock speed of 1024 MHz, and the 2048 MB of GDDR5 memory runs at 1652 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the GeForce GTX 980 Ti, which has a clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 Texture Address Units, and 96 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 950 6536 points
Difference: 10584 (162%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 12 (120%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 270 (174%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 160 Watts (178%)

Memory Bandwidth

In theory, the GeForce GTX 980 Ti should be a lot faster than the GeForce GTX 950 overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 230272 (218%)

Texel Rate

The GeForce GTX 980 Ti is much (approximately 258%) faster with regards to AF than the GeForce GTX 950. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 126848 (258%)

Pixel Rate

The GeForce GTX 980 Ti will be quite a bit (approximately 193%) faster with regards to FSAA than the GeForce GTX 950, and also able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 63232 (193%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950 GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year August 2015 June 2015
Code Name GM206 GM200
Memory 2048 MB 6144 MB
Core Speed 1024 MHz 1000 MHz
Memory Speed 6608 MHz 7000 MHz
Power (Max TDP) 90 watts 250 watts
Bandwidth 105728 MB/sec 336000 MB/sec
Texel Rate 49152 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 768 2816
Texture Mapping Units 48 176
Render Output Units 32 96
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield