Compare any two graphics cards:
GeForce GTX 950 vs GeForce GTX 980 Ti
IntroThe GeForce GTX 950 features a GPU core clock speed of 1024 MHz, and the 2048 MB of GDDR5 memory runs at 1652 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.Compare those specifications to the GeForce GTX 980 Ti, which has a clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 Texture Address Units, and 96 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 980 Ti should be a lot faster than the GeForce GTX 950 overall. (explain)
Texel RateThe GeForce GTX 980 Ti is much (approximately 258%) faster with regards to AF than the GeForce GTX 950. (explain)
Pixel RateThe GeForce GTX 980 Ti will be quite a bit (approximately 193%) faster with regards to FSAA than the GeForce GTX 950, and also able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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