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GeForce GTX 950 vs GeForce GTX Titan X

Intro

The GeForce GTX 950 has a core clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It features 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Compare all of that to the GeForce GTX Titan X, which features clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 12288 MB of GDDR5 RAM. It features 3072 SPUs as well as 192 Texture Address Units and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
GeForce GTX 950 6536 points
Difference: 11343 (174%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX Titan X 250 Watts
Difference: 160 Watts (178%)

Memory Bandwidth

The GeForce GTX Titan X, in theory, should perform a lot faster than the GeForce GTX 950 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 230272 (218%)

Texel Rate

The GeForce GTX Titan X should be a lot (about 291%) more effective at AF than the GeForce GTX 950. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 142848 (291%)

Pixel Rate

The GeForce GTX Titan X will be a lot (approximately 193%) better at FSAA than the GeForce GTX 950, and also able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 63232 (193%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year August 2015 March 2015
Code Name GM206 GM200
Memory 2048 MB 12288 MB
Core Speed 1024 MHz 1000 MHz
Memory Speed 6608 MHz 7000 MHz
Power (Max TDP) 90 watts 250 watts
Bandwidth 105728 MB/sec 336000 MB/sec
Texel Rate 49152 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 768 3072
Texture Mapping Units 48 192
Render Output Units 32 96
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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