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GeForce GTX 950 vs Radeon R9 380 4G

Intro

The GeForce GTX 950 features clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

Compare all that to the Radeon R9 380 4G, which has a clock speed of 970 MHz and a GDDR5 memory speed of 1425 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 950 6536 points
Difference: 2301 (35%)

Ethereum Mining Hash Rate

Radeon R9 380 4G 21 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 11 (110%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon R9 380 4G 190 Watts
Difference: 100 Watts (111%)

Memory Bandwidth

In theory, the Radeon R9 380 4G should be quite a bit faster than the GeForce GTX 950 in general. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 76672 (73%)

Texel Rate

The Radeon R9 380 4G should be a lot (more or less 121%) more effective at AF than the GeForce GTX 950. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 59488 (121%)

Pixel Rate

The GeForce GTX 950 is a small bit (about 6%) faster with regards to anti-aliasing than the Radeon R9 380 4G, and capable of handling higher resolutions better. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 1728 (6%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon R9 380 4G
Manufacturer nVidia AMD
Year August 2015 June 2015
Code Name GM206 Antigua PRO
Memory 2048 MB 4096 MB
Core Speed 1024 MHz 970 MHz
Memory Speed 6608 MHz 5700 MHz
Power (Max TDP) 90 watts 190 watts
Bandwidth 105728 MB/sec 182400 MB/sec
Texel Rate 49152 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 768 1792
Texture Mapping Units 48 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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