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GeForce GTX 560 vs Radeon R9 380 4G

Intro

The GeForce GTX 560 has core clock speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs along with 56 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon R9 380 4G, which features GPU core speed of 970 MHz, and 4096 MB of GDDR5 RAM running at 1425 MHz through a 256-bit bus. It also features 1792 Stream Processors, 112 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 560 3030 points
Difference: 5807 (192%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon R9 380 4G 190 Watts
Difference: 40 Watts (27%)

Memory Bandwidth

In theory, the Radeon R9 380 4G should be much faster than the GeForce GTX 560 in general. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 54272 (42%)

Texel Rate

The Radeon R9 380 4G will be a lot (approximately 140%) better at anisotropic filtering than the GeForce GTX 560. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 63280 (140%)

Pixel Rate

The Radeon R9 380 4G will be just a bit (about 20%) more effective at FSAA than the GeForce GTX 560, and will be able to handle higher screen resolutions better. (explain)

Radeon R9 380 4G 31040 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 5120 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon R9 380 4G
Manufacturer nVidia AMD
Year May 2011 June 2015
Code Name GF114 Antigua PRO
Memory 1024 MB 4096 MB
Core Speed 810 MHz 970 MHz
Memory Speed 4004 MHz 5700 MHz
Power (Max TDP) 150 watts 190 watts
Bandwidth 128128 MB/sec 182400 MB/sec
Texel Rate 45360 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 336 1792
Texture Mapping Units 56 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 5000 million
Bus PCIe 2.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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