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GeForce GT 640 DDR3 vs Radeon R7 360

Intro

The GeForce GT 640 DDR3 comes with a GPU core speed of 900 MHz, and the 2048 MB of DDR3 RAM runs at 1782 MHz through a 128-bit bus. It also features 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon R7 360, which features a clock frequency of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 360 4110 points
GeForce GT 640 DDR3 1560 points
Difference: 2550 (163%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R7 360 100 Watts
Difference: 35 Watts (54%)

Memory Bandwidth

The Radeon R7 360, in theory, should perform quite a bit faster than the GeForce GT 640 DDR3 overall. (explain)

Radeon R7 360 104000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 46976 (82%)

Texel Rate

The Radeon R7 360 will be quite a bit (about 75%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 21600 (75%)

Pixel Rate

The Radeon R7 360 should be a bit (more or less 17%) more effective at full screen anti-aliasing than the GeForce GT 640 DDR3, and also able to handle higher resolutions more effectively. (explain)

Radeon R7 360 16800 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 2400 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R7 360
Manufacturer nVidia AMD
Year June 2012 June 2015
Code Name GK107 Tobago
Memory 2048 MB 2048 MB
Core Speed 900 MHz 1050 MHz
Memory Speed 3564 MHz 6500 MHz
Power (Max TDP) 65 watts 100 watts
Bandwidth 57024 MB/sec 104000 MB/sec
Texel Rate 28800 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 32 48
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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