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Geforce GTX 690 vs Radeon R9 380 2G

Intro

The Geforce GTX 690 features clock speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Radeon R9 380 2G, which comes with clock speeds of 970 MHz on the GPU, and 1425 MHz on the 2048 MB of GDDR5 memory. It features 1792 SPUs along with 112 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R9 380 2G 8850 points
Difference: 4261 (48%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 380 2G 190 Watts
Geforce GTX 690 300 Watts
Difference: 110 Watts (58%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should theoretically be much better than the Radeon R9 380 2G overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R9 380 2G 182400 MB/sec
Difference: 202112 (111%)

Texel Rate

The Geforce GTX 690 will be much (more or less 116%) faster with regards to anisotropic filtering than the Radeon R9 380 2G. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R9 380 2G 108640 Mtexels/sec
Difference: 125600 (116%)

Pixel Rate

The Geforce GTX 690 should be a lot (approximately 89%) better at AA than the Radeon R9 380 2G, and able to handle higher resolutions while still performing well. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R9 380 2G 31040 Mpixels/sec
Difference: 27520 (89%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R9 380 2G
Manufacturer nVidia AMD
Year April 2012 June 2015
Code Name GK104 Antigua PRO
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 970 MHz
Memory Speed 6008 MHz (x2) 5700 MHz
Power (Max TDP) 300 watts 190 watts
Bandwidth 384512 MB/sec 182400 MB/sec
Texel Rate 234240 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1536 (x2) 1792
Texture Mapping Units 128 (x2) 112
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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