Compare any two graphics cards:
GeForce GTX 650 vs Radeon R7 370 4G
IntroThe GeForce GTX 650 features a clock frequency of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.Compare that to the Radeon R7 370 4G, which features GPU clock speed of 975 MHz, and 4096 MB of GDDR5 memory running at 1400 MHz through a 256-bit bus. It also features 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R7 370 4G should be 124% quicker than the GeForce GTX 650 overall, because of its higher data rate. (explain)
Texel RateThe Radeon R7 370 4G should be quite a bit (approximately 84%) better at texture filtering than the GeForce GTX 650. (explain)
Pixel RateThe Radeon R7 370 4G will be much (about 84%) more effective at anti-aliasing than the GeForce GTX 650, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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