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GeForce GTX 980 vs Radeon R9 380 2G

Intro

The GeForce GTX 980 comes with a core clock frequency of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

Compare all of that to the Radeon R9 380 2G, which has core speeds of 970 MHz on the GPU, and 1425 MHz on the 2048 MB of GDDR5 memory. It features 1792 SPUs along with 112 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R9 380 2G 8850 points
Difference: 4702 (53%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
Radeon R9 380 2G 19 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon R9 380 2G 190 Watts
Difference: 25 Watts (15%)

Memory Bandwidth

In theory, the GeForce GTX 980 should be 23% quicker than the Radeon R9 380 2G in general, due to its greater bandwidth. (explain)

GeForce GTX 980 224000 MB/sec
Radeon R9 380 2G 182400 MB/sec
Difference: 41600 (23%)

Texel Rate

The GeForce GTX 980 is quite a bit (about 33%) more effective at AF than the Radeon R9 380 2G. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R9 380 2G 108640 Mtexels/sec
Difference: 35488 (33%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 980 is the winner, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R9 380 2G 31040 Mpixels/sec
Difference: 41024 (132%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon R9 380 2G
Manufacturer nVidia AMD
Year September 2014 June 2015
Code Name GM204-400 Antigua PRO
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 970 MHz
Memory Speed 7000 MHz 5700 MHz
Power (Max TDP) 165 watts 190 watts
Bandwidth 224000 MB/sec 182400 MB/sec
Texel Rate 144128 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 2048 1792
Texture Mapping Units 128 112
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon R9 380 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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