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GeForce GTX 970 vs Radeon R9 380 4G

Intro

The GeForce GTX 970 has a core clock speed of 1050 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 1664 SPUs, 104 TAUs, and 64 ROPs.

Compare those specs to the Radeon R9 380 4G, which has a core clock frequency of 970 MHz and a GDDR5 memory speed of 1425 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
Radeon R9 380 4G 8837 points
Difference: 2030 (23%)

Ethereum Mining Hash Rate

Radeon R9 380 4G 21 Mh/s
GeForce GTX 970 19 Mh/s
Difference: 2 (11%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon R9 380 4G 190 Watts
Difference: 45 Watts (31%)

Memory Bandwidth

In theory, the GeForce GTX 970 should be 23% quicker than the Radeon R9 380 4G in general, due to its greater data rate. (explain)

GeForce GTX 970 224000 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 41600 (23%)

Texel Rate

The GeForce GTX 970 will be a little bit (more or less 1%) better at texture filtering than the Radeon R9 380 4G. (explain)

GeForce GTX 970 109200 Mtexels/sec
Radeon R9 380 4G 108640 Mtexels/sec
Difference: 560 (1%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 970 is superior to the Radeon R9 380 4G, by a large margin. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 36160 (116%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon R9 380 4G
Manufacturer nVidia AMD
Year September 2014 June 2015
Code Name GM204-200 Antigua PRO
Memory 4096 MB 4096 MB
Core Speed 1050 MHz 970 MHz
Memory Speed 7000 MHz 5700 MHz
Power (Max TDP) 145 watts 190 watts
Bandwidth 224000 MB/sec 182400 MB/sec
Texel Rate 109200 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 1664 1792
Texture Mapping Units 104 112
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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