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GeForce GTX 465 vs Radeon R7 360

Intro

The GeForce GTX 465 uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 memory is set to run at a speed of 802 MHz on this particular card. It features 352 SPUs along with 44 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon R7 360, which has a core clock frequency of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also features a 128-bit memory bus, and uses a 28 nm design. It features 768 SPUs, 48 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 465 200 Watts
Difference: 100 Watts (100%)

Memory Bandwidth

Performance-wise, the Radeon R7 360 should theoretically be a little bit better than the GeForce GTX 465 overall. (explain)

Radeon R7 360 104000 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 1408 (1%)

Texel Rate

The Radeon R7 360 should be a lot (about 89%) faster with regards to texture filtering than the GeForce GTX 465. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 23692 (89%)

Pixel Rate

The GeForce GTX 465 is a little bit (approximately 16%) faster with regards to anti-aliasing than the Radeon R7 360, and also able to handle higher resolutions more effectively. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 2624 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon R7 360
Manufacturer nVidia AMD
Year May 2010 June 2015
Code Name GF100 Tobago
Memory 1024 MB 2048 MB
Core Speed 607 MHz 1050 MHz
Memory Speed 3208 MHz 6500 MHz
Power (Max TDP) 200 watts 100 watts
Bandwidth 102592 MB/sec 104000 MB/sec
Texel Rate 26708 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 352 768
Texture Mapping Units 44 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2080 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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