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GeForce GTX 980 Ti vs Radeon R7 250X

Intro

The GeForce GTX 980 Ti comes with a GPU clock speed of 1000 MHz, and the 6144 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also is comprised of 2816 Stream Processors, 176 Texture Address Units, and 96 ROPs.

Compare all that to the Radeon R7 250X, which comes with a GPU core clock speed of 1000 MHz, and 1024 MB of GDDR5 memory set to run at 1125 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon R7 250X 2860 points
Difference: 14260 (499%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 155 Watts (163%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti is 367% quicker than the Radeon R7 250X in general, due to its greater data rate. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 264000 (367%)

Texel Rate

The GeForce GTX 980 Ti should be much (about 340%) faster with regards to AF than the Radeon R7 250X. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 136000 (340%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 980 Ti is the winner, by a large margin. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 80000 (500%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R7 250X
Manufacturer nVidia AMD
Year June 2015 February 2014
Code Name GM200 Cape Verde XT
Memory 6144 MB 1024 MB
Core Speed 1000 MHz 1000 MHz
Memory Speed 7000 MHz 4500 MHz
Power (Max TDP) 250 watts 95 watts
Bandwidth 336000 MB/sec 72000 MB/sec
Texel Rate 176000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 2816 640
Texture Mapping Units 176 40
Render Output Units 96 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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