Compare any two graphics cards:
GeForce GTX 960 vs Radeon HD 4890 2GB
IntroThe GeForce GTX 960 has a GPU core clock speed of 1127 MHz, and the 2048 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also is comprised of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.Compare those specifications to the Radeon HD 4890 2GB, which uses a 55 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 RAM runs at a frequency of 975 MHz on this specific card. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4890 2GB should perform a little bit faster than the GeForce GTX 960 overall. (explain)
Texel RateThe GeForce GTX 960 should be a lot (more or less 80%) faster with regards to AF than the Radeon HD 4890 2GB. (explain)
Pixel RateThe GeForce GTX 960 is a lot (more or less 125%) better at AA than the Radeon HD 4890 2GB, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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