Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 960 vs Radeon HD 4870 512MB

Intro

The GeForce GTX 960 comes with clock speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

Compare that to the Radeon HD 4870 512MB, which has a GPU core clock speed of 750 MHz, and 512 MB of GDDR5 RAM running at 900 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon HD 4870 512MB 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4870 512MB should theoretically be a little bit superior to the GeForce GTX 960 overall. (explain)

Radeon HD 4870 512MB 115200 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 3200 (3%)

Texel Rate

The GeForce GTX 960 is a lot (about 140%) faster with regards to AF than the Radeon HD 4870 512MB. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 42128 (140%)

Pixel Rate

The GeForce GTX 960 is a lot (approximately 201%) more effective at anti-aliasing than the Radeon HD 4870 512MB, and will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 24064 (201%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 960 Radeon HD 4870 512MB
Manufacturer nVidia AMD
Year January 2015 Jun 25, 2008
Code Name GM206 RV770 XT
Memory 2048 MB 512 MB
Core Speed 1127 MHz 750 MHz
Memory Speed 7000 MHz 3600 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 112000 MB/sec 115200 MB/sec
Texel Rate 72128 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 1024 800(160x5)
Texture Mapping Units 64 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 55 nm
Transistors 2940 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield