Compare any two graphics cards:
GeForce GTX 960 vs Radeon HD 4870 512MB
IntroThe GeForce GTX 960 comes with core speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.Compare those specifications to the Radeon HD 4870 512MB, which comes with clock speeds of 750 MHz on the GPU, and 900 MHz on the 512 MB of GDDR5 RAM. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4870 512MB will be 3% faster than the GeForce GTX 960 in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 960 is quite a bit (approximately 140%) faster with regards to anisotropic filtering than the Radeon HD 4870 512MB. (explain)
Pixel RateThe GeForce GTX 960 should be much (more or less 201%) better at FSAA than the Radeon HD 4870 512MB, and also should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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