Compare any two graphics cards:
VS

GeForce GTX 960 vs Radeon HD 6870

Intro

The GeForce GTX 960 features clock speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs along with 64 TAUs and 32 ROPs.

Compare all that to the Radeon HD 6870, which comes with a clock frequency of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It features 1120 SPUs, 56 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon HD 6870 2870 points
Difference: 4757 (166%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon HD 6870 151 Watts
Difference: 31 Watts (26%)

Memory Bandwidth

The Radeon HD 6870 should theoretically perform a bit faster than the GeForce GTX 960 in general. (explain)

Radeon HD 6870 134400 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 22400 (20%)

Texel Rate

The GeForce GTX 960 will be a lot (more or less 43%) more effective at texture filtering than the Radeon HD 6870. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 21728 (43%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 960 is the winner, by a large margin. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 7264 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 960 Radeon HD 6870
Manufacturer nVidia AMD
Year January 2015 October 2010
Code Name GM206 Barts XT
Memory 2048 MB 1024 MB
Core Speed 1127 MHz 900 MHz
Memory Speed 7000 MHz 4200 MHz
Power (Max TDP) 120 watts 151 watts
Bandwidth 112000 MB/sec 134400 MB/sec
Texel Rate 72128 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 1024 1120
Texture Mapping Units 64 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2940 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield