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GeForce GTX 960 vs Radeon HD 6950

Intro

The GeForce GTX 960 uses a 28 nm design. nVidia has clocked the core frequency at 1127 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this card. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

Compare that to the Radeon HD 6950, which comes with core clock speeds of 800 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 1408 SPUs along with 88 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon HD 6950 3240 points
Difference: 4387 (135%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon HD 6950 200 Watts
Difference: 80 Watts (67%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6950 should in theory be much better than the GeForce GTX 960 in general. (explain)

Radeon HD 6950 160000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 48000 (43%)

Texel Rate

The GeForce GTX 960 is just a bit (approximately 2%) more effective at texture filtering than the Radeon HD 6950. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon HD 6950 70400 Mtexels/sec
Difference: 1728 (2%)

Pixel Rate

The GeForce GTX 960 should be quite a bit (about 41%) faster with regards to FSAA than the Radeon HD 6950, and will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon HD 6950 25600 Mpixels/sec
Difference: 10464 (41%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon HD 6950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon HD 6950
Manufacturer nVidia AMD
Year January 2015 December 2010
Code Name GM206 Cayman Pro
Memory 2048 MB 1024 MB
Core Speed 1127 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 120 watts 200 watts
Bandwidth 112000 MB/sec 160000 MB/sec
Texel Rate 72128 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1024 1408
Texture Mapping Units 64 88
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2940 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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