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GeForce GTX 960 vs Radeon HD 6870

Intro

The GeForce GTX 960 comes with clock speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

Compare all that to the Radeon HD 6870, which features clock speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 RAM. It features 1120 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon HD 6870 2870 points
Difference: 4757 (166%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon HD 6870 151 Watts
Difference: 31 Watts (26%)

Memory Bandwidth

Performance-wise, the Radeon HD 6870 should in theory be a little bit better than the GeForce GTX 960 overall. (explain)

Radeon HD 6870 134400 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 22400 (20%)

Texel Rate

The GeForce GTX 960 will be quite a bit (approximately 43%) faster with regards to texture filtering than the Radeon HD 6870. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 21728 (43%)

Pixel Rate

The GeForce GTX 960 should be much (about 25%) more effective at FSAA than the Radeon HD 6870, and also will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 7264 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon HD 6870
Manufacturer nVidia AMD
Year January 2015 October 2010
Code Name GM206 Barts XT
Memory 2048 MB 1024 MB
Core Speed 1127 MHz 900 MHz
Memory Speed 7000 MHz 4200 MHz
Power (Max TDP) 120 watts 151 watts
Bandwidth 112000 MB/sec 134400 MB/sec
Texel Rate 72128 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 1024 1120
Texture Mapping Units 64 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2940 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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