Compare any two graphics cards:
VS

GeForce GTX 960 vs Radeon HD 6850

Intro

The GeForce GTX 960 features a core clock speed of 1127 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit bus, and uses a 28 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 6850, which features a clock speed of 775 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is made up of 960 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon HD 6850 2395 points
Difference: 5232 (218%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon HD 6850 127 Watts
Difference: 7 Watts (6%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6850 should in theory be just a bit better than the GeForce GTX 960 overall. (explain)

Radeon HD 6850 128000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 16000 (14%)

Texel Rate

The GeForce GTX 960 should be much (approximately 94%) better at anisotropic filtering than the Radeon HD 6850. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 34928 (94%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 960 is a better choice, by far. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon HD 6850 24800 Mpixels/sec
Difference: 11264 (45%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 960 Radeon HD 6850
Manufacturer nVidia AMD
Year January 2015 October 2010
Code Name GM206 Barts Pro
Memory 2048 MB 1024 MB
Core Speed 1127 MHz 775 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 120 watts 127 watts
Bandwidth 112000 MB/sec 128000 MB/sec
Texel Rate 72128 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 1024 960
Texture Mapping Units 64 48
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2940 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield