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GeForce GTX 960 vs Radeon HD 6990

Intro

The GeForce GTX 960 comes with a core clock frequency of 1127 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 1024 SPUs, 64 TAUs, and 32 ROPs.

Compare all that to the Radeon HD 6990, which uses a 40 nm design. AMD has set the core frequency at 830 MHz. The GDDR5 RAM works at a speed of 1250 MHz on this model. It features 1536 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon HD 6990 5820 points
Difference: 1807 (31%)

Ethereum Mining Hash Rate

Radeon HD 6990 24 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 13 (118%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon HD 6990 375 Watts
Difference: 255 Watts (213%)

Memory Bandwidth

Performance-wise, the Radeon HD 6990 should in theory be much better than the GeForce GTX 960 overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 208000 (186%)

Texel Rate

The Radeon HD 6990 should be a lot (about 121%) more effective at AF than the GeForce GTX 960. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 87232 (121%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 6990 is a better choice, by far. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 17056 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon HD 6990

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon HD 6990
Manufacturer nVidia AMD
Year January 2015 March 2011
Code Name GM206 Antilles
Memory 2048 MB 2048 MB (x2)
Core Speed 1127 MHz 830 MHz (x2)
Memory Speed 7000 MHz 5000 MHz (x2)
Power (Max TDP) 120 watts 375 watts
Bandwidth 112000 MB/sec 320000 MB/sec
Texel Rate 72128 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 1024 1536 (x2)
Texture Mapping Units 64 96 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors 2940 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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