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GeForce GTX 550 Ti vs GeForce GTX 960

Intro

The GeForce GTX 550 Ti comes with core speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 RAM. It features 192 SPUs as well as 32 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 960, which uses a 28 nm design. nVidia has set the core frequency at 1127 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this particular model. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 550 Ti 1897 points
Difference: 5730 (302%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 960 120 Watts
Difference: 4 Watts (3%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 960 should perform a small bit faster than the GeForce GTX 550 Ti overall. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 13504 (14%)

Texel Rate

The GeForce GTX 960 will be a lot (about 150%) more effective at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 43328 (150%)

Pixel Rate

The GeForce GTX 960 should be a lot (approximately 67%) faster with regards to FSAA than the GeForce GTX 550 Ti, and should be capable of handling higher resolutions better. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 14464 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 960
Manufacturer nVidia nVidia
Year March 2011 January 2015
Code Name GF116 GM206
Memory 1024 MB 2048 MB
Core Speed 900 MHz 1127 MHz
Memory Speed 4104 MHz 7000 MHz
Power (Max TDP) 116 watts 120 watts
Bandwidth 98496 MB/sec 112000 MB/sec
Texel Rate 28800 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 192 1024
Texture Mapping Units 32 64
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2940 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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