Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 550 Ti vs GeForce GTX 960

Intro

The GeForce GTX 550 Ti features a core clock speed of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also makes use of a 192-bit memory bus, and makes use of a 40 nm design. It is comprised of 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

Compare all of that to the GeForce GTX 960, which uses a 28 nm design. nVidia has clocked the core speed at 1127 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this specific card. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 550 Ti 1897 points
Difference: 5730 (302%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 960 120 Watts
Difference: 4 Watts (3%)

Memory Bandwidth

Theoretically, the GeForce GTX 960 should perform a little bit faster than the GeForce GTX 550 Ti in general. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 13504 (14%)

Texel Rate

The GeForce GTX 960 should be quite a bit (about 150%) better at texture filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 43328 (150%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 960 is superior to the GeForce GTX 550 Ti, and very much so. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 14464 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 550 Ti GeForce GTX 960
Manufacturer nVidia nVidia
Year March 2011 January 2015
Code Name GF116 GM206
Memory 1024 MB 2048 MB
Core Speed 900 MHz 1127 MHz
Memory Speed 4104 MHz 7000 MHz
Power (Max TDP) 116 watts 120 watts
Bandwidth 98496 MB/sec 112000 MB/sec
Texel Rate 28800 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 192 1024
Texture Mapping Units 32 64
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2940 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield