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GeForce GTX 550 Ti vs GeForce GTX 960

Intro

The GeForce GTX 550 Ti has a GPU core clock speed of 900 MHz, and the 1024 MB of GDDR5 memory runs at 1026 MHz through a 192-bit bus. It also is comprised of 192 SPUs, 32 TAUs, and 24 ROPs.

Compare those specs to the GeForce GTX 960, which uses a 28 nm design. nVidia has set the core speed at 1127 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this card. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 550 Ti 1897 points
Difference: 5730 (302%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 960 120 Watts
Difference: 4 Watts (3%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 960 is 14% quicker than the GeForce GTX 550 Ti in general, due to its greater data rate. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 13504 (14%)

Texel Rate

The GeForce GTX 960 should be a lot (approximately 150%) more effective at AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 43328 (150%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 960 is a better choice, by far. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 14464 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 960
Manufacturer nVidia nVidia
Year March 2011 January 2015
Code Name GF116 GM206
Memory 1024 MB 2048 MB
Core Speed 900 MHz 1127 MHz
Memory Speed 4104 MHz 7000 MHz
Power (Max TDP) 116 watts 120 watts
Bandwidth 98496 MB/sec 112000 MB/sec
Texel Rate 28800 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 192 1024
Texture Mapping Units 32 64
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2940 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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