Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 590 vs GeForce GTX 960

Intro

The GeForce GTX 590 has a core clock frequency of 607 MHz and a GDDR5 memory speed of 855 MHz. It also uses a 384-bit bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 ROPs.

Compare those specifications to the GeForce GTX 960, which features clock speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 590 6680 points
Difference: 947 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 590 365 Watts
Difference: 245 Watts (204%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should in theory be a lot superior to the GeForce GTX 960 in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 216320 (193%)

Texel Rate

The GeForce GTX 590 will be a bit (more or less 8%) faster with regards to anisotropic filtering than the GeForce GTX 960. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 5568 (8%)

Pixel Rate

The GeForce GTX 590 will be a lot (about 62%) more effective at anti-aliasing than the GeForce GTX 960, and also able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 22208 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 590 GeForce GTX 960
Manufacturer nVidia nVidia
Year March 2011 January 2015
Code Name GF110 GM206
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 1127 MHz
Memory Speed 3420 MHz (x2) 7000 MHz
Power (Max TDP) 365 watts 120 watts
Bandwidth 328320 MB/sec 112000 MB/sec
Texel Rate 77696 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 512 (x2) 1024
Texture Mapping Units 64 (x2) 64
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield